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@Rhuarc Okay . Humm the reason for the big fps cut in our bloom is probably because the scene is very simple so even the littlest additions affect the fps pretty much. If it would be bigger, then the fps would be more stable I guess. But good luck on your engine .
Yeah. that will do it .
It helps to use a per-poly/textel framerate calculation in your framerate "performance" factoring to figure what your actual performance hit is. Usually more work than it's worth though . It does make for an "ok" benchmark though.
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