It is a bit tricky to do, but it is possible.
Youc an use animated sprites for it. by changing my.frame in a while loop, the sprite will be animated.
The only real problem is the fact, that you need to show the sprite from different angles according to the player's rotation and the camera angle. You have to morph to antoher sprite then. Colission detection can be done by moving an invisible map entity box along with the sprite and making the sprite passable. I hope that helped. If you need to know more about morphing and how to animate sprites: it's in the manual, I think there are even examples for this stuff.
Dani: Blahblah and no stars.