Congratulations on making a finished game!

Okay, this is all meant to be constructive observations, so please don't take it otherwise.


First off, this isn't a criticism or a problem right here: It's more of a sailing simulator more than a straight out game, so I have a lot of the same problems i do with any complex simulator.. I found that couldn't just jump in and begin playing, after about 10 minutes I could only move the boat a little bit, never get away from the harbor. I have the same problem with perfectly good flight simulators too, though. Having the little tutorial comments are a good idea.

I'd recommend making it a LOT easier so a novice can hop right in and start sailing, with winds set up nice and easy, giving the player the easiest possible situation to begin with, even if it's unrealistically easy, then slowly make things harder and give tutorial points on how to use the controls more and more.

Though for someone looking for a real sailing simulation, it would probably be a good selection.

I'm not sure if there's romance involved in the game, like the title suggests, though. If that's the case, hmmmm it might not be a good name for it? Or am I wrong here? Personally I do not like the scripted font for the 'for' part of the "Love for sail" loading screen, but that's just me. To be honest, I find the title kind of kitschy, like you chose it because it's a play on words, but it really doesn't what the game is about. It almost sounds like it could be a Leisure Suit Larry game (yeuch!)

Seems to me that a few things really do not fit the interface:

I'd recommend changing the finger pointing cursor to something else, it looks too cartoony for the otherwise realisitic interface.

I cringed when I heard the conitec beep on the top interface! It's really an unappealing sound, I think it should never be in any finished A6 project personally, and instead it could be replaced with something subtle or suited to a sailing game.. anyway, I think it's a good idea not to use art assets with come with 3DGS in a professional product in general just on principle.

Also, I kind of think that the 5,4,3,2,1 countdown doesn't sound high quality enough for a professional quality game-- you might want to either record it with a good mic or studio, or get rid of it and replace it with some kind of visual countdown with beeps like Pole Position did.

In novice mode, a window kept appearing where I think the picture of a helper is supposed to appear, but it was just a brown square. Might not be implemented yet?

For an A6 game with probably a very limited budget as most of us are working with, it looks quite good, nice one. Lots of luck!