quote:
Tobias: If you have only 2 LOD models, why don't you make the clipdist 4 times longer?

That's impossible and makes no sense. If I make the clip range longer, more polys are within the clip range and the frame rate drops.

quote:
Dan Silverman: So, if the current method of LOD does not suite you, then program your own.
I don't understand programming. So far, I have made my game with WDL, using the templates as a base and then writing my own code (this was difficult enough for me, but now it works fine). And I don't have a programmer. I'm a one man "team".

Is it so difficult, to allow LOD definitions and give them priority over the engines automatic handling of LOD, if such a definition exists?

quote:
Tobias: my.invisible = (variableX == 0);

Thank you very much, Tobias. I didn't know, that I can script this so simple. I have changed my code and it works fine.