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3 registered members (TipmyPip, JeyKey II, 3run),
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Re: Code optimisation / LOD
#9163
06/09/02 03:31
06/09/02 03:31
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Anonymous
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Anonymous
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quote: Tobias: If you have only 2 LOD models, why don't you make the clipdist 4 times longer?
That's impossible and makes no sense. If I make the clip range longer, more polys are within the clip range and the frame rate drops.
quote: Dan Silverman: So, if the current method of LOD does not suite you, then program your own.
I don't understand programming. So far, I have made my game with WDL, using the templates as a base and then writing my own code (this was difficult enough for me, but now it works fine). And I don't have a programmer. I'm a one man "team".
Is it so difficult, to allow LOD definitions and give them priority over the engines automatic handling of LOD, if such a definition exists?
quote: Tobias: my.invisible = (variableX == 0);
Thank you very much, Tobias. I didn't know, that I can script this so simple. I have changed my code and it works fine.
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