quote: Terrain and model mipmapping Terrain and model polygons are now displayed with mipmapping. To create mipmaps for a model or terrain, open the skin editor in MED and select Convert Skin->Add Mipmaps. Then save the model. The model or terrain surface texture must not be bigger than the 3D card's limit - normally 1024x1024 - otherwise mipmaps won't work.
Listed in the Beta Features - text and will therefor be implemented in the next public beta (should already be in the current beta version).