quote:

Terrain and model mipmapping
Terrain and model polygons are now displayed with mipmapping. To
create mipmaps for a model or terrain, open the skin editor in MED
and select Convert Skin->Add Mipmaps. Then save the model. The model
or terrain surface texture must not be bigger than the 3D card's
limit - normally 1024x1024 - otherwise mipmaps won't work.

Listed in the Beta Features - text and will therefor be implemented in the next public beta (should already be in the current beta version).

xck3001