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What are the invisible blocks intended for? being that they are not detected by c_trace or c_move.
How can I create an invisible obstacle? Setting surface to none creates shadows and holes in other blocks.
Is there any chance this behavior will change in the future?
Build your collision hull as you normally would and then cut and paste it into a new file and make it a map entity. Import that back into the scene and make it invisible.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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