insert: var video_screen = 1; //Fullscreen

to get it easyer:

in Ai_core look for


//#1
if((ai_attack_number==0)&&(ai_hq_attack<0)&&(enemy_raider>1)&&(player_schmiede<1))//&&(enemy_trooper>3))//&&(enemy_flame>1))
{ai_attack_number+=1;ai_attack_hq=1;wait(1); ai_attack_hq=0;ai_hq_attack=3000;} //commando, attackiere HQ durch alle kampfeinheiten
//#2
if((ai_attack_number>0)&&(ai_hq_attack<0)&&(enemy_raider>4)&&(player_schmiede<1))//&&(enemy_trooper>3))//&&(enemy_flame>1))
{ai_attack_number+=1;ai_attack_hq=1;wait(1); ai_attack_hq=0;ai_hq_attack=3000;} //commando, attackiere HQ durch alle kampfeinheiten
/*
//#3 -> bis schmiede da
if((ai_attack_number>=2)&&(ai_hq_attack<0)&&(enemy_raider>4)&&(player_schmiede<1))//&&(enemy_trooper>3))//&&(enemy_flame>1))
{ai_attack_number+=1;ai_attack_hq=1;wait(1); ai_attack_hq=0;ai_hq_attack=1000;} //commando, attackiere HQ durch alle kampfeinheiten
*/
//ongoing, wenn schmiede da
if((ai_hq_attack<0)&&(enemy_raider>5)&&(player_schmiede>0)&&(enemy_trooper>4))
{ai_attack_hq=1;wait(1); ai_attack_hq=0;ai_hq_attack=3000;} //commando, attackiere HQ durch alle kampfeinheiten


the old time was ai_hq_attack=1000;

change it to ai_hq_attack=3000; for example, to increase teh attack time.


also you need to change the nam : search.wdl to search_.wdl


then it should run in A6 also (I dont use the current beta version, it
starts with the last stable realease of A6)