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Re: Wasteland, some old stuff
[Re: Damocles]
#92262
09/29/06 15:07
09/29/06 15:07
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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I'm using A6.40.5 ... I may have to put those files into my work folder, but normally this should not matter at all, it's giving all sorts of errors still. I'll upload a screenshot soon .. Edit: Oww wait, I see part of the problem .. I haven't got 3dgs installed on my C drive, and certain wdl's point directly to those directory, right? Cheers
Last edited by PHeMoX; 09/29/06 15:13.
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Re: Wasteland, some old stuff
[Re: leoman]
#92265
09/30/06 22:59
09/30/06 22:59
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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I DID IT WOOT I got the reds after about 5 hours of playing time
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: Wasteland, some old stuff
[Re: lostclimate]
#92268
10/01/06 17:30
10/01/06 17:30
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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that was a very fun game to play! I really didn't felt i was playing a gstudio game at all.. I wonder why you gave up on it.. you could have made a custom tool for your multiplayer needs i guess(but yeah, i wouldn't use gstudio's one either)
i managed to finish it too.. the ai being too hard was the main reason i kept playing it... and i also had to learn how much resources each unit needed cause it wouldn't display anywhere..
i had to build two water pumps very fast so i can start producing those raider guys.. 2 raiders and your main dude are enough to repel the first attack.. and then after the second attack, you can build that oil pump and it gets pretty easy after that.. Reminded me a bit of Warcraft's II ai for some reason.. it was a nightmare to repel 7 of them in Hard for the first 10 minutes. but if you did, they'd start acting a bit stupid since things aren't too straightforward after some point, and that's where Human's intuition comes in:)
Anyway, well done. This is one of the few A6 games that i actually played and had fun with, so that must mean something..
Cheers, Aris
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Re: Wasteland, some old stuff
[Re: Damocles]
#92269
10/01/06 17:38
10/01/06 17:38
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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Quote:
Cool, so it is managable ... I guess you used some units as targets, so the red units did not attack your base?
Yup its managable, no matter how hard.
What I did, is I took my single trooper, and after realizing that the reds ALWAYS come from the northern pass, set him up there to hold them back as long as possible. After they kill him, if they dont find any other new target they stay, which means I picked at the southern scraps first. This should be fixed, both that they only come from north and that they stop once they get a kill and find no other.
anyways, I built up my base ASAP, first building scrapyard then upgrading to drilling devices while building wells, whuile the other two workes soely scrapped. Then I built my HQ. Its weird, it seems that the tavern is only accessable sometimes. anyways, I upgraded my HQ ASAS to the comm tower, then the barracks. When I finished t he barracks, a group of raiders attacked my base, but once they are attackign something, they dont stop if theyre attacked, so I kileld them with some last second raiders, then built a decoy scrapyard. This way, once any raid came in they started on that and then id bring in a raider group to kil lem. From there, it was easy to build up my army.
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: Wasteland, some old stuff
[Re: Towelie]
#92270
10/01/06 17:47
10/01/06 17:47
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Joined: Jan 2003
Posts: 4,305
Damocles
OP
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OP
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Joined: Jan 2003
Posts: 4,305
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Good to see, that it still makes fun.
The demo is older than 2 years already, the buildbuttons sometimes just show up, whenever enough resources are available. And only the buildings have an infoscreen for the build-costs.
The attack Ai is very simple. They just attack the main hq (I think), And whenever they see another target, they stop and attack this, and stay there, until the next "attack hq" command comes in.
Mostly Ai is sufficient to have Pathfinding, a good basic Ai (go to attackmode whenever I san an enemy) and some main commands (group 1, goto enemy HQ) Whenever the game gets more comlex, there should be more complex actions too. (Build outpost, attack scavangers first and so on, make a hit and run-back attack)
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Re: Wasteland, some old stuff
[Re: Damocles]
#92271
10/08/06 19:58
10/08/06 19:58
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Joined: Jan 2003
Posts: 4,305
Damocles
OP
Expert
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OP
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Joined: Jan 2003
Posts: 4,305
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Iam working a bit on my prevous relaunch of The Wasteland RTS, Until now, the whole game works as single and multiplayer but I will scrap/remove the multiplayerpart for a couple of reasons: -the development is much more advanced when accounting for the client/server issues. This slows down the development a lot, as I have to seperate the whole code into a client and a serverside part. -I dont have a second computer to test it properly on LAN, so I have to test it using a dedicated server and the clients on the same machine, But this causes problems that will not accur in LAN. -I dont see the need for a multiplayerpart that works on LAN and the internet, as this is just a small hobby project, and why develop something that is only played for a short time. -3dgs is not really multipayerfriendly, there are too many workarounds to get it going right for an RTS. So I think it is more fun to make a nice AI to play against, that having all this stress with setting up a muliplayersession.
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