Iam working a bit on my prevous relaunch of The Wasteland RTS,

Until now, the whole game works as single and multiplayer

but I will scrap/remove the multiplayerpart for a couple of reasons:

-the development is much more advanced when accounting for the
client/server issues.
This slows down the development a lot, as I have to seperate the whole
code into a client and a serverside part.

-I dont have a second computer to test it properly on LAN,
so I have to test it using a dedicated server and the clients on the
same machine, But this causes problems that will not accur in LAN.

-I dont see the need for a multiplayerpart that works on LAN
and the internet, as this is just a small hobby project, and
why develop something that is only played for a short time.

-3dgs is not really multipayerfriendly,
there are too many workarounds to get it going right for an RTS.


So I think it is more fun to make a nice AI to play against,
that having all this stress with setting up a muliplayersession.