hi;
it's been awhile since i've picked up Gamestudio, and with all the enhancements/changes in the latter updates of A6, i find myself trying to re-learn quite a few things.

i've used the search function and read through the past 17 pages of forum threads, and while the subject does come up from time to time, it hasn't been answered. so i'm hoping someone will be kind enough to give me a simple and clear answer to this question.

when A6 first arrived, i would make my terrain much as i did in A5 - heightmap turned hmp in MED, applying a texture skin and then adding a detail skin which i set up in the main level wdl file.

browsing through the new MED is like driving through a new neighbourhood and i simply don't see how to recreate this process.

just to be clear, i really do not wish to use a shader/texture blend technique in this particular project, just a simple detail map defined in the wdl.

is this still possible?

if so, could you please elaborate as to how it's done?

thanks