@Perro: yup, anisotropic filtering has been introduced to the beta. Here is what it says in the beta section:

quote:
Anisotropic texture filtering
The d3d_anisotropy variable gives the maximum level of anisotropy
(default = 0 = no anisotropic filtering). Anisotropic texture
filtering is supported by some newer 3D cards and eliminates the
distortion visible in the texture whose surface is oriented at an
angle with respect to the plane of the screen. Set the variable
to a value greater than 1.0 for activating anisotropic texture
filtering. Example:

d3d_anisotropy = 2; // activate

The checkbox in GSSM just toggles it on or off...

@Jhocking: the pictures are from Fathom, a Top Cat comic (they of Witchblade fame).

Cheers,
Keith