Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
3 registered members (AndrewAMD, Ayumi, NewbieZorro), 13,972 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Scripte AUM Monatsmagazin #92757
10/02/06 13:38
10/02/06 13:38
Joined: Jun 2006
Posts: 28
B
BIL01 Offline OP
Newbie
BIL01  Offline OP
Newbie
B

Joined: Jun 2006
Posts: 28
hallo leute,

Im Monatsmagazin "41" gibt es einen kugelcode der bei mir nicht geht!
liegt das an der gamestudioversion? ich habe die 6er standart.
was ist eine acknex engine, wird die von gamestudio unterstützt? nichts geht bei dem programm, wer kann mir da bitte etwas weiter helfen?? danke im voraus.....:()

Re: Scripte AUM Monatsmagazin [Re: BIL01] #92758
10/02/06 13:41
10/02/06 13:41
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Hi poste doch erstma deinen Code hier rein. Und wenn du dir das Magazin durch gelesen haettest dann haettest du gesehen das die Physik Engine nicht benutzt wird! Es wäre auch Hilfreich wenn du direkt in einem die Fehlermeldungen postest.

Aum41: Dabei werde ich die Physik Engine nicht benutzen, der Code funktioniert also mit allen Editionen der Acknex Engine.

cYa Angel


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Scripte AUM Monatsmagazin ! Erledigt ! [Re: rvL_eXile] #92759
10/02/06 14:30
10/02/06 14:30
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
So ich habe den Code mal mir angesehen und etwas verändert damit er läuft.

Hier der Code:

var ball;
var ball_speed;
var trace_dist;
var max_height;
var cam_rotate;

function main()
{
fps_max = 60;
load_level ("level1.wmb");
wait (3);

}

function reverse_speed()
{
ball_speed.z *= -1;
}


action bouncing_ball
{
player = my;
my.enable_block = on;
my.enable_entity = on;
my.event = reverse_speed;
while (1)
{
if (key_cuu == on)
{
ball_speed.x = 5 * time;
my.tilt -= 8 * time;
}
if (key_cud == on)
{
ball_speed.x = -5 * time;
my.tilt += 8 * time;
}
if ((key_cuu == off) && (key_cud == off))
{
ball_speed.x = 0;
}
if (key_cul == on)
{
ball_speed.y = 5 * time;
my.roll += 8 * time;
}
if (key_cur == on)
{
ball_speed.y = -5 * time;
my.roll -= 8 * time;
}

if ((key_cuu == off) && (key_cud == off))
{
ball_speed.x = 0;
}
if ((key_cul == off) && (key_cur == off))
{
ball_speed.y = 0;
}
vec_set (temp, my.x);
temp.z -= 10000;
trace_mode = ignore_me + ignore_passable + use_box;
trace_dist = trace(my.x, temp);
if (trace_dist > max_height) // the ball has reached its maximum height?
{
ball_speed.z = -abs(ball_speed.z); // then give the ball a negative speed
}
camera_pos();
ent_move (nullvector, ball_speed);
wait(1);
}
}

Function camera_pos()

{
camera.genius = player;
camera.x = player.x-400;
camera.y = player.y-20;
camera.z = player.z+80;
camera.tilt = cam_rotate-15;

}


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE



Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1