Hi. I'm writing a program that exports to the .map format after which I can load these exported .map files into 3DGS. For the most part everything's gone without a hitch until now. 3DGS recognizes the "worldspawn" classtype, the "light" classtype, even the "start" classtype, but it doesn't recognize the "model" classtype. This is especially bad as this is how it SAVES entities itself, it just can't load them back in again. Is there an alternate classtype that will work for entities? It's rather frustrating because I want to be able to setup, among other things, enemies and where they will be in level.
Thanks for any help you can give.