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Vehicle Movement Prediction & Watercraft
#9284
06/05/02 20:41
06/05/02 20:41
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Anonymous
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Anonymous
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Howdy all. I'm new here and would like to solicit a bit of advice if that is ok.
Has anyone had any luck with movement prediction in multiplayer (Internet) games using shared vehicles? As an example, Tribes II had a few vehicles, like the bomber which would support a pilot, gunner, and person stationed at the tail. Even over slow links, the code did a remarkable job of maintaining consistency between all the vehicle occupants. I had originally licensed the Torque engine for this very reason, as our game has a lot of multiplayer vehicles. However, recently I purchased A5 Professional so that I could avoid royalties and restrictions. I was looking into Cipher, NetImmerse, and a few others, but the money saved going with A5 seemed like a great way to free up more funds for tools and development. Our budget is not that impressive.
If anyone has any ideas, success stories, problems, etc, they could share, I would appreciate hearing anything offered. I am currently working on our plan of attack for getting starting with this new engine.
Also, does anyone have code to share, sell, or offer to develop for simulating realistic wave effects for bodies of water? I would like to implement a few watercraft. I'm looking for something similar to the Sea Dogs game. My physics knowledge is somewhat weak, and my staff is mostly artists and creative types. Our time frame is pretty tight, and I'd be happy to license further technology to speed things up.
Thanks,
Nathan Kinsman
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Re: Vehicle Movement Prediction & Watercraft
#9285
06/07/02 20:55
06/07/02 20:55
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Anonymous
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Hrrm.. Noone is doing realistic water or multipassenger multiplayer vehicles? I've been searching the message boards for hours and have not found much...
Well, if anyone is interested in working on this with us and perhaps creating some code snippets for the community, feel free to send me a private message, we might be able to collaborate.
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Re: Vehicle Movement Prediction & Watercraft
#9289
06/08/02 18:18
06/08/02 18:18
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Anonymous
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Anonymous
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Noah:
I wouldn't have thought of using heightmaps, but that sounds like a great idea to try out. Thanks for the code reference.
For vehicles I have not tested the prediction code. If it is like most games I've tested, one person will think the vehicle is doing one thing, while the next person sees the vehicle doing something completely different. Like driving through a wall perhaps. That is the type of problem I've seen in games other then Tribes 2 so far. But I am hoping Gamestudio will do well with this. I'm working on building a suitable level and converting models now. I'll test it out in a few days.
Nardulus:
I would be interested in anything with real waves. No Walmarts where I am in Australia, but I think they should build a few, the stores here are too small for my American taste. I'll check with the local software stores and see if they have it.
I'll send you an email today. Thanks.
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Re: Vehicle Movement Prediction & Watercraft
#9291
06/10/02 04:56
06/10/02 04:56
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Anonymous
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Anonymous
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Thanks DocJoe, I do love tutorials. Great thing about Gamestudio is all the help that is available to get started quickly.
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Re: Vehicle Movement Prediction & Watercraft
#9292
06/10/02 22:28
06/10/02 22:28
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Anonymous
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Anonymous
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