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Re: SkyCube automatically being scaled 2x by engin
[Re: Why_Do_I_Die]
#92878
10/20/06 06:50
10/20/06 06:50
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Joined: Mar 2006
Posts: 3,538
WA, Australia
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alright, 2 questions: does the engine cut away some of the skycube? and is any part of it stretched more than the rest?
the reason i ask these is because no matter how big u or the engine scales the skycube, it ISN'T going to get more pixellated. the only thing that can cause more pixellation is that the skycube gets scaled DOWN. this would mean a smaller image, which has to stretch over a larger area. i hope u understand what i mean, because it isn't really easy to explain, but the area covered by each face of a sky cube is always the same. if u see pixelation, it's because the image is a low enough resolution that it has to be enlarged substantially to fill the required area. what u need is a higher resolution image for the skycube.
julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: SkyCube automatically being scaled 2x by engin
[Re: Matt_Aufderheide]
#92883
10/23/06 07:07
10/23/06 07:07
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Joined: Mar 2006
Posts: 3,538
WA, Australia
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and even if u aren't using jpeg skycube, im afraid the image ingame isn't any higher res than the skycube (based on the screenshots). think about it this way: by default u hav 60 degree vision, which is a sixth of a full revolution. each side in a skycube takes 90 degrees of vision, or one quarter of a full revolution. basically with default fov, u r always gonna be zoomed into the skycube by a bit. that is less than 512x512 pixels being scaled up to fill ur whole screen with the resolution u r using.
julz
Formerly known as JulzMighty. I made KarBOOM!
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