I have a working script...a client has no issues with connecting to the server, and everything seems to work. However when I publish the game and try to run it the game is froze. it displays the number of people connected, and even has the slelect your class pannel up and working. Usually I just push 0 (zero) and it unfreezes...but it don't unfreeze. What is the Zero key all about anyway? Anyone no why it "starts" froze? I am sure someone does.

Anyway how do I go about making it to where you do not have to hit zero to start using the game? Is there a line of script, or an engine variable I am unaware of? Is it possable to start the game without hitting zero if your script is set up for Multiplayer or singel player? If I put -cl at the end of the path of the shortcut...it works. If I make it a server it works ( have to hit zero first on either client or server...but it works...not so when in single player mode...single player mode comes up, panels show, everything is moving that should be...but you can not control anything...any ideas?

I am fairly new to the multiplayer side of scripting...and this issue has me stumped. Even if I redo the publish...still get the same issue...just not sure what's up. thanks


3DGS (6.4) Commercial