i dont understand why cant jsut apply a blur pass to an object with a float passed throught it depending on its distance from the camera, i mean a blur shader for an object is not hard to make, you just take an object and us a vertex shaders in viewspace and shift the vertexes accordingly, its not too difficult? i made a crappy one thats on the wiki, it was supposed to be a glow shader, but it blurs more than glows
