Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
3 registered members (NewbieZorro, TipmyPip, 1 invisible), 19,045 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 4 of 4 1 2 3 4
Re: Depth of view & Motion Blur 3DGS Screenshots [Re: PHeMoX] #93195
10/10/06 11:44
10/10/06 11:44
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Who will create some Sylex plugin doing this for us poor
commercial version users ??

Re: Depth of view & Motion Blur 3DGS Screenshots [Re: TheExpert] #93196
10/10/06 12:24
10/10/06 12:24
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

Who will create some Sylex plugin doing this for us poor
commercial version users ??




Sylex4 is still in development as far as I know, eventhough it's been quite a time since I've last heard about any activity. Unless I'm mistaken here, XeXeS did mention something about Depth of Field I think, but it may have been something else too .. can't quite remember .

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Depth of view & Motion Blur 3DGS Screenshots [Re: PHeMoX] #93197
10/11/06 05:03
10/11/06 05:03
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
Quote:


Quote:


i dont understand why cant jsut apply a blur pass to an object with a float passed throught it depending on its distance from the camera





You can't go mad on calculating distances constantly I guess, besides that, every object in your level would have to calculate it's distance to the camera... It could become pretty slow pretty fast that way.

I would have had a depth of field shader already if only we would have access to the depth buffer ...

Cheers




I got it to work, will just need some LOD Culling at semi close distances, and with a little ingenuity on the lod models part that shouldnt be a big deal because and detail difference will be blurred out, and you'd only have to find the distance of objects in the view, and withing the clipping range.

heres a screen shot of it working fine:http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/696790/an/0/page/0#Post696790
, the only issue is large objects, the shader is applied to the object itself so that may cause an issue, im thinking if i can just take the vertexs y distance (or whatever depth distance is) in the viewspace i might be able to fix this, but im not gonna work on this for a while because im still an in credibly noobish shader programmer. so that will be for another day.

Re: Depth of view & Motion Blur 3DGS Screenshots [Re: lostclimate] #93198
10/11/06 20:20
10/11/06 20:20
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline OP
Expert
Uhrwerk  Offline OP
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
Wouldn't it be possible to access the frontbuffer and the z-Buffer information via a dll?


Always learn from history, to be sure you make the same mistakes again...
Re: Depth of view & Motion Blur 3DGS Screenshots [Re: Uhrwerk] #93199
10/12/06 08:54
10/12/06 08:54
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin

Re: Depth of view & Motion Blur 3DGS Screenshots [Re: EX Citer] #93200
10/26/06 05:13
10/26/06 05:13
Joined: Jan 2003
Posts: 798
New Zealand
Bright Offline
User
Bright  Offline
User

Joined: Jan 2003
Posts: 798
New Zealand
Your demo is dead no link.
And I can't see the screenshots :'(


KAIN - Coming soon...
Re: Depth of view & Motion Blur 3DGS Screenshots [Re: Bright] #93201
10/26/06 06:30
10/26/06 06:30
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
yeah, and there is no way to recover them. Well, maybe if someone still hast the demo.


:L
Page 4 of 4 1 2 3 4

Moderated by  Blink, Hummel, Superku 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1