1 registered members (monarch),
1,259
guests, and 5
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Newbie questions about Gamestudio A6
[Re: Noob65]
#93213
10/06/06 15:15
10/06/06 15:15
|
Joined: Jan 2003
Posts: 1,738 Nashua New Hampshire
anonymous_alcoho
Senior Developer
|
Senior Developer
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
|
Quote:
Some of the screenshots on this Forum are incredible, would a character in such a detailed environment be as detailed using Gamestudio A6Pro?
A6 Pro cannot make characters, but it can display them, so yes. But a detailed character in a detailed environment would run slower and would possibly not work on lower-end machines, depending on the level of detail. There is a balance between level of detail and the speed of the game (FPS). You want an FPS minimum of 30 so your level of detail cannot exceed what would produce a game of less than 30 FPS otherwise it begans to be choppy. Example, a forest with 10000 low-polygon trees may run at 30 FPS. But a forest of 10000* high poly trees won't. A forest of 40 high poly trees might run at 30FPS but a forest of 1000 high poly trees will not. Its a balance between the number of models, the number of polygons in the model, the number of particals and the number of running functions and many other factors against the frame rate. The design of the game is based around getting a framerate of 30 fps or higher. If your framerate drops and begans to lag, you have to start sacrificing detail, reducing the particle effects, using fewer entities, and so on and so forth. Search for the "What Makes A Good FPS" thread that I posted about a month or so ago.
*note, the numbers are just randomly from the top of my head. They aren't tested, just there to give a general idea. actual limit of models is 4096.
"Oh no, it's true! I'm a love magnet!"
Calvin from Calvin and Hobbes
My name's Anonymous_Alcoholic.
|
|
|
Re: Newbie questions about Gamestudio A6
[Re: Noob65]
#93215
10/06/06 15:49
10/06/06 15:49
|
Joined: Jan 2003
Posts: 1,738 Nashua New Hampshire
anonymous_alcoho
Senior Developer
|
Senior Developer
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
|
Quote:
can't a settings menu be used for the end user to adjust details to fit his/her machine. Looking at America's Army game again, they have a very detailed settings menu to adjust various effects
Yes, with good programming, settings can be modified by the user. This will broaden the number of machines that can run the game. However, the balance of detail/framerate still applies. Allowing the player to set those settings is simply a strategy to try to balance the ratio on a specific computer.
I use gameSpace but its a somewhat buggy program and its complicated. But its free (for low-poly models, 650 faces or less) and if you can figure out how to use it and remember to save after every few steps, its pretty good. 299 for the full deal which has no restrictions.
Most professionals use 3ds Max but last I check, the price was in the range of $3500. There is also Maya and Blender and Wings3d to consider. All of which can be used with Gamestudio provided that you have the proper plugin which can be found if you ask on the forum or search the d-load page.
"Oh no, it's true! I'm a love magnet!"
Calvin from Calvin and Hobbes
My name's Anonymous_Alcoholic.
|
|
|
Re: Newbie questions about Gamestudio A6
[Re: Noob65]
#93221
10/06/06 19:32
10/06/06 19:32
|
Joined: Jan 2003
Posts: 1,738 Nashua New Hampshire
anonymous_alcoho
Senior Developer
|
Senior Developer
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
|
A6 Pro can create characters in MED. Sorry about the misunderstanding. I was thinking about WED. However, MED isn't very powerful. IMHO, I hate MED. But med can be used for modeling. In WED, you place the model, and after you compile the level, the engine will show the model when its in view of the level's camera.
MED can create models (characters, tanks, guns, etc) but WED cannot. As Grimber said in another forum, WED is used to build the level and put everything together (scripts, models, levels, etc) and MED is used to create models/terrains.
Last edited by anonymous_alcoho; 10/06/06 19:33.
"Oh no, it's true! I'm a love magnet!"
Calvin from Calvin and Hobbes
My name's Anonymous_Alcoholic.
|
|
|
Moderated by mk_1, Perro, rayp, Realspawn, Rei_Ayanami, rvL_eXile, Spirit, Superku, Tobias, TSG_Torsten, VeT
|