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Re: Newbie questions about Gamestudio A6 [Re: anonymous_alcoho] #93222
10/06/06 19:40
10/06/06 19:40
Joined: Oct 2006
Posts: 96
NC, USA
Noob65 Offline OP
Junior Member
Noob65  Offline OP
Junior Member

Joined: Oct 2006
Posts: 96
NC, USA
thanks for that..you really helped me out there. You said the engines camera would pick up the character when it enters the level, is that the same for FPS type of game? Can I use both? For example can it record the action from multiple camera angles (for review later)as well as being a FPS type?

I'm slowly putting the pieces together and starting to get a pretty clear picture of what needs to be done.

Again thanks to all of you for taking the time to explain this.

Noob65

Re: Newbie questions about Gamestudio A6 [Re: Noob65] #93223
10/06/06 20:06
10/06/06 20:06
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
anonymous_alcoho Offline
Senior Developer
anonymous_alcoho  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
Not quite what I meant. I was just saying if the camera is facing the model, it will be on screen. Thats all. There can be multiple views, but thats a complex issue. I've never needed it and therefore I don't know much about that.


"Oh no, it's true! I'm a love magnet!" Calvin from Calvin and Hobbes My name's Anonymous_Alcoholic.
Re: Newbie questions about Gamestudio A6 [Re: anonymous_alcoho] #93224
10/06/06 20:19
10/06/06 20:19
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
anonymous_alcoho Offline
Senior Developer
anonymous_alcoho  Offline
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Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
And making the camera record would be difficult. It might even require a plugin.


"Oh no, it's true! I'm a love magnet!" Calvin from Calvin and Hobbes My name's Anonymous_Alcoholic.
Re: Newbie questions about Gamestudio A6 [Re: anonymous_alcoho] #93225
10/06/06 20:23
10/06/06 20:23
Joined: Oct 2006
Posts: 96
NC, USA
Noob65 Offline OP
Junior Member
Noob65  Offline OP
Junior Member

Joined: Oct 2006
Posts: 96
NC, USA
yes I can see that's a complicated issue, not a priority, but it sure would make the game a lot cooler.

Does anyone know if there is such plug-in available?

Thanks again AA,

Noob65

Re: Newbie questions about Gamestudio A6 [Re: Why_Do_I_Die] #93226
10/09/06 00:03
10/09/06 00:03
Joined: Oct 2006
Posts: 8
T
The0ne Offline
Newbie
The0ne  Offline
Newbie
T

Joined: Oct 2006
Posts: 8
Dont forget if your new to the world of game design and programming, then you seriously need to maybe try "Pong" or "Space Invaders" before tackling a game project like this. I been in school (westwood) game design for 1yr 4 months, and guess what, I still wouldnt try anything like that. Multiplayer = high server cost ! Im not being mean, as I highly encourage you to pursue your idea, and complete it. I will be the first to play it! Good luck

Re: Newbie questions about Gamestudio A6 [Re: The0ne] #93227
10/09/06 12:18
10/09/06 12:18
Joined: Oct 2006
Posts: 96
NC, USA
Noob65 Offline OP
Junior Member
Noob65  Offline OP
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Joined: Oct 2006
Posts: 96
NC, USA
Thanks for your input, and yes, it's a huge project and I'm sure I'm way in over my head. But I'm driven and convinced that this game would be the game of the Century. Sounds cocky I know, but it has the ingredients for a #1 hit.
I might end up creating a team of expert programmers to achive a faster result.
What I'm trying to get an understanding about is the limits of programming functionality.

Noob65

Re: Newbie questions about Gamestudio A6 [Re: Noob65] #93228
10/09/06 16:33
10/09/06 16:33
Joined: Oct 2006
Posts: 8
T
The0ne Offline
Newbie
The0ne  Offline
Newbie
T

Joined: Oct 2006
Posts: 8
You can take programming as far as your programming knowledge will let you. The engine is there to make your life easier, from what I have seen here though multiplayer is not where this engine shines. As long as you have a good lay out, and a good idea of what your gonna do with your game, some concept art, you may succeed in recruiting a team. Where a lot of developers go wrong though, is trying to make a "game on the fly". Just take your time, do your proper beta test, and you'll succeed.

Re: Newbie questions about Gamestudio A6 [Re: The0ne] #93229
10/09/06 17:21
10/09/06 17:21
Joined: Oct 2006
Posts: 96
NC, USA
Noob65 Offline OP
Junior Member
Noob65  Offline OP
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Joined: Oct 2006
Posts: 96
NC, USA
Thanks theOne, which software would you choose for a multi-player game? If GS is not the best which is?

Noob65

Re: Newbie questions about Gamestudio A6 [Re: Noob65] #93230
10/16/06 13:33
10/16/06 13:33
Joined: Oct 2006
Posts: 96
NC, USA
Noob65 Offline OP
Junior Member
Noob65  Offline OP
Junior Member

Joined: Oct 2006
Posts: 96
NC, USA
Have anyone tried Unreal?

Noob65

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