No problem about the mistake...actually kind of glad you didn't get it right ( wasn't your fault...my code was hard to read with the way I posted it without the code tags lol). I was able to lock down what the problem was based on your fix, and that was a great help.

couple questions if you don't mind answering them.

When I code in the actual game, I want the movement to be on the client like you mentioned. With that in mind, can you give me an example of how it would work?

I don't want a whole slew of code, but basicly I just want an idea of how the client would update the server, and how the server would update all the clients that are connected to it.

I am not quit sure at this point how or exactly when it is time to update the server..or when it is time to update the clients from the info the server has.

So my questions is:

how would I send the info from the client to the server and from the server back to all clients?

Is this all done using send_skill, or is there other ways to go about this? What I am looking for, or would like to learn, is the best and moost effeint way to keep the server updated and all clients updated. Thanks again for all your help...you will be added to the credits when I get to work on the actuall game itself. Right now I am just doing practices of what the actual game would be doing...so i get a feel for how c-script and multiplayer operate together.

if you want to use code to explain this, that's cool, but if you don't want to, or don't have to, that's just cool by me.


3DGS (6.4) Commercial