oh ok. I think I got it now...we are sending the pointer to the entity that we created localy. If we removed the model we created localy then the model that is sent to all clients would also be gone...correct? So we have to create it local first, point to it send the pointer ( which does not really exist..it's a copy of what we made already), and the pointer displays across the clients, but would not exist without creating the local entity...and that is why we have to make it invisible on our client..this correct?


3DGS (6.4) Commercial