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webGL
by Ice2642. 11/17/25 21:27
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1 registered members (AndrewAMD),
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Key:
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terrains and 3dgs
#93530
10/07/06 20:34
10/07/06 20:34
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Joined: Sep 2006
Posts: 108
Jered
OP
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OP
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Joined: Sep 2006
Posts: 108
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I am trying to learn about terrains. I know how to make them, and know how to get them into WED and so forth, however I was wondering if anyone could explain, or else lead me to a link that explains how 3dgs views a terrain. What is a terrain to WED and the aknex engine? Is it a set of blocks all tied together? A set of vertecies all tied together or what? I am guessing it views the terrain as an object, but does it see it as a solid object, or is it broken down into chunks? If I was the 3d engine, or WED..the world editer..or if I was the scripting language...how would I view terrain? Not sure exactly how to ask the question, but basicly..to the 3dgs what is a terrain? We make it and add it into our script, but once we add it to a script or into WED ... what is 3dgs view of what we just handed to it?
3DGS (6.4) Commercial
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Re: terrains and 3dgs
[Re: Jered]
#93531
10/09/06 13:49
10/09/06 13:49
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Joined: Aug 2005
Posts: 199 houston
seneca
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Member
Joined: Aug 2005
Posts: 199
houston
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from what i gathered from the manual, the engine sees a terrain as a mesh. or a series of vertices tied together. i know, that the large the space is between two vertices the more likely another entity is to pass thru.
so i would guess that it's solid along the tie lines, like walking on a net. also, by default the engine will 'chunk' the terrain in sections so the engine can better digest it. you have to turn off chucking in order to dynamically deform the mesh.
i may be wrong in all of this, but that's how i interpreted the manual.
perhaps someone with a better understanding will confirm or correct me.
a8 commercial
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Re: terrains and 3dgs
[Re: PHeMoX]
#93533
10/09/06 22:00
10/09/06 22:00
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Joined: Aug 2005
Posts: 199 houston
seneca
Member
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Member
Joined: Aug 2005
Posts: 199
houston
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i did once, when i had a model scaled really small. at the start of the level, the model would sort of sink into the terrain, and i could run around the bottom of it for a while, but once i resize the model to normal, the sink effect stopped.
a8 commercial
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