Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
1 registered members (TipmyPip), 18,449 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Himmel Problem #93593
10/08/06 09:03
10/08/06 09:03
Joined: Nov 2005
Posts: 152
Germany / Deutschland
Maik46 Offline OP
Member
Maik46  Offline OP
Member

Joined: Nov 2005
Posts: 152
Germany / Deutschland
Ich hab da son problem mit den Himmel..immer wenn ich der Decke eine Himmel Textur geben ist es ausenrum immer Gelb..ich hab hier n picture:


hat jemand vielleicht eine Lösung wie ich das Problem lösen kann, dass das gelbe weg ist?

wenn ja, danke vorraus!...
bYe Maik

Re: Himmel Problem [Re: Maik46] #93594
10/08/06 09:09
10/08/06 09:09
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
Expert
Tempelbauer  Offline
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
das gelbe is ne skycube.
öffne dein levelscript und kommentiere folgenden code aus (müsste kurz nach den includes kommen):

sky horizon_sky {
// A backdrop texture's horizontal size must be a power of 2;
// the vertical size does not matter
type = <horizon.pcx>;
tilt = -10;
flags = scene,overlay,visible;
layer = 3;
}

MfG
Tempelbauer

Re: Himmel Problem [Re: Tempelbauer] #93595
10/08/06 09:18
10/08/06 09:18
Joined: Nov 2005
Posts: 152
Germany / Deutschland
Maik46 Offline OP
Member
Maik46  Offline OP
Member

Joined: Nov 2005
Posts: 152
Germany / Deutschland
So steht es da schon drin und ich hab noch nichts geändert

(img Build Modus ist es normal)

Last edited by Maik46; 10/08/06 09:19.
Re: Himmel Problem [Re: Maik46] #93596
10/08/06 09:19
10/08/06 09:19
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
Expert
Tempelbauer  Offline
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
Quote:

öffne dein levelscript und kommentiere folgenden code aus




Re: Himmel Problem [Re: Tempelbauer] #93597
10/08/06 09:21
10/08/06 09:21
Joined: Nov 2005
Posts: 152
Germany / Deutschland
Maik46 Offline OP
Member
Maik46  Offline OP
Member

Joined: Nov 2005
Posts: 152
Germany / Deutschland
was meinst du?

Re: Himmel Problem [Re: Maik46] #93598
10/08/06 09:22
10/08/06 09:22
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
Expert
Tempelbauer  Offline
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
du setzt diesen code zwischen

/*

und

*/


so:

/*sky horizon_sky {
// A backdrop texture's horizontal size must be a power of 2;
// the vertical size does not matter
type = <horizon.pcx>;
tilt = -10;
flags = scene,overlay,visible;
layer = 3;
}*/

Re: Himmel Problem [Re: Tempelbauer] #93599
10/08/06 09:23
10/08/06 09:23
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
Expert
Tempelbauer  Offline
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
alternativ könnste den angezeigten code auch löschen...
hätte den selben effekt

Re: Himmel Problem [Re: Tempelbauer] #93600
10/08/06 09:26
10/08/06 09:26
Joined: Nov 2005
Posts: 152
Germany / Deutschland
Maik46 Offline OP
Member
Maik46  Offline OP
Member

Joined: Nov 2005
Posts: 152
Germany / Deutschland
Cool, danke!Es hat funktioniert!


Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1