This has been messing me up. In single player..I have no issues. When I try to load the same level with a terrain in multiplayer, I get a nexus to small error.

It makes no since to me. Is there a way in c-script to change the nexus? I am asking because it does not matter how much I increase the nexus in WED and sav and build the level....when I run the script..same error..nexus to small. Hell even if I jump it as high as 300 it still says it!

in single player it runs fine with a nexus of 70.

that was question number 1 lol

secind question is...how would I go about loading a terrain .hmp file directly from the script? What I want to do is in WED build the sky_box only, then with the script load the terrain into the sky-box...is this even possable?

so question 1)
is there a way to change the nexus directly from the script

2)
how do I load terrain file directly from script...or is it even possable.

with question number two can I just make a string and the load it? I know load_level to load a level...but I am not sure how the acknex engine views a terrain....in order to load it. Is it an entity? entity_create? or what?


3DGS (6.4) Commercial