Probably. However, the only two ways to achieve blended textures in 3DGS, currently, are either using transition textures or a multitex-shader with blendmap, and I think there should be an easier method. Simply the strange one I posted was the only way I could think of, but I'm sure there are other methods for texture blending.
In concrete: An easy texture blending option, if possible one that even applies to blocks, would be great. And I think others would definitely like that, too.


Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?