Actually i have a question concerning dynamic shadows on animated models. Its a fact that Z buffer shadows doesnt work and stencil shadows kills fps. So, for static models or geometry we can use shadowmaps or some kind of faked lightmaps with relative good results.
My question is: there is a way to fake dynamic shadows with animated models like characters or we are limited to z buffer and stencil shadows, unless buying Sphere Engine for example?
Thanks.