The Hud ist just a dummy,
I filled my grey development Hud with a rust texture, to make it look better,
there will be of course a completely new version.

I dont use any physics, exept the normal unitmovement to bum of other units.
I am thinking of making some extra movements for the vehicles, as they
move like infantry currenly.

The airunits adapt their hight according to the terrain.

Actually I dont see any sense in using physics in an RTS,
it just drains performance and complicates everything.
This belongs more to shooters.
The player can not act precise enough in an RTS to use the physics for gameplay,
and if it is just for nice grafical effects, it can be simulated with animations.