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Re: Wasteland, the Clanwars (reworked)
[Re: PHeMoX]
#94250
10/16/06 03:55
10/16/06 03:55
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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Scrapyards are pointless since the scrap all goes to the HQ still...
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: Wasteland, the Clanwars (reworked)
[Re: Towelie]
#94251
10/16/06 09:04
10/16/06 09:04
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Joined: Jan 2003
Posts: 4,305
Damocles
OP
Expert
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OP
Expert
Joined: Jan 2003
Posts: 4,305
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Scrapyards are used as update facility. There are just no upgrade implementet yet. It is not "storing" all the scrap, but collects the more valuable parts of the scrap, to craft weapon- and armor upgrades 
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Re: Wasteland, the Clanwars (reworked)
[Re: Damocles]
#94259
10/17/06 20:08
10/17/06 20:08
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
und es läuft merklich langsamer.
Ich bin mir 100-prozentig sicher das das zu tun hat mit den camera.clip_far und camera.clip_near distanzen ... da hat sich einiges geändert. Du hast doch auch 'clip_range' benutzt oder?
Ich habe da auch ne weile gebraucht bevor mein spiel wieder lief wie früher, jetzt läuft es sogar noch schneller als vorher ...
Mfg,
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