The fogmap is 64x64 Pixels, the Terrain has a 512x512 maintexture for the shadow and multitexturestuff,

so painting the 512x512 texture with fog twice a second will be quite slow
without a dll ,and I dont want to waste much calculations with the fogmap.
In my current version, the fog also greys out areas that cant be seen by units,
so it is more than painting it one time.

I can raise the fogterrain, so that it will not collide with the mainterrain.


I am currently working on the AI's basebuilding.