I will include the clicking on enemies,
and showing their health (and scrappileamounts). And the minipaclick.

The scavangers should only be able to builup and repair a building with one
scavanger, so using more than one is more of a bug, That is
why only one scavanger starts the buildcommand. Currently
they can not repair the bunkers, as they try to go into it.

When you rightclick on a rocky area, the units will not move, as the
area is not passable. I have to change that behaviour for the gliders...

currently I work on displaying correct attackeffects for all units.

The best way to defend aginst early rushes is to make bunkers
and fill them with up to 4 troopers.

The AI will continue to produce buildings, until you kill all
HQ of them and the scavanger that does the buildup.
This buildupscavanger is spawned new as lang as the AI has an HQ.


There is also the standard option to create selectiongroups by
selection units, and then clicking control_key+a number.