Ho

No Surrender.
Well there are mainly 2 Problems:
-the game needs a serious Artist, that can make
Units, Buildings and other Models that fits the style I imagine,
(for all Unittypes...)
(Innovater actually made a very nive HUD for the game)
also the Game needs decent soundeffects and music.
-even if the game is finished with a campaign,
a well working Gameplay and a skirmishmodus,
it would still be not a "big" title to publish.
There is no multiplayer, and the gameplay is actually
used by many other games already.
The only sellingpoint could be the story and the setting/athmosphere.
I think given the (additional) amount of work to put into it - relative
to its projected return, it is not really economically sensefull.
Producing a casual game would probably give the same return with
much less effort and time.
I made this as a hobby project, since creating an RTS is fun to do.
But it is still an RTS - that would have to compete against much
stronger professional games.