Yes innovater made a really nice panel for the game, better than I have expected.
Implementing new features into the gameplay is not so much of a problem, but
first the classical RTS elements need to be all implemented and work properly.
The units need to be balanced after all, and new kinds of gameplay need to be
adapted to actually work and make fun.

A multiplayer is possible, but then only decent over LAN. Given that I dont expect to
have the game beeing played too much in Multiplayer then, I concentrated on a singleplayer
implementation. The AI is quite basic and not adaptive yet, but it works to
build up bases, collect ressources and attack its enemies in somehow balanced groups.

Anyway, without the ressources (Art content for all required units and Buildings) and
without a monetary compensation, I dont bother to work on it excessivly.