Quote:

Quote:

and the gameplay is actually
used by many other games already.




What, if you add a unique speciality to the gameplay?
(I already got an idea, but I don't know wether it is practical.)

You could aim for a prototype then!

And look for investors!

(BTW, the HUD looks fantastic, too!)




Ups, forgot to mention, why to do so!

I thought, this way it should be possible to find a final compensation!

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Nevertheless:

Maybe, you are interested to test an idea for the RTS (I'm not familiar with RTS's, so it might be an old idea):

What if the landscape is moving somehow: a shifting sand dune which makes certain places at certain times useless for production units?
This way, the player has to plan to move the buildings at a certain time, or to take their loss into account.
(Wasteland had the option to use buildings as ressources for other buildings, right?)

Last edited by Pappenheimer; 03/08/07 14:28.