Can someone explain to me how I can make a multiplaye game start and create a player entity locally on each client (and the server). I need them to be local, so each client only knows it's own player and no one elses. So if I use the "player" pointer somewhere in a script it means their player only.
I have functions like "initialize_camera" which actually controls the player as the centre of orbit, so how can I make this function only run locally, so each client has control of their own camera.

I'm not familiar with the concept of multiplayer, so I need a little help understanding. If someone can give me a snippet to use, that would be great.