okay 1st off, they are right. YOU MUST MUST MUST read locoweed's tutorial and there is 1 other that is a bit older but still pretty good. They can explain and show you how to do alot. After you read their tutorial try mimicing what they did but try it on your own 1st and go back to the turorial after u fail horribly ( like i did ). Last month I was in your shoes, and last week the fog finally starting to disappear. Locoweed's tutorial will teach you indepth how to do exactly what your asking us to show you. Also what you want ain't a simple line of code (believe me I just went through clearing up the great multiplayer fog).

However, since I feel bad for you lol, I'll help you out a bit. 1st off, create an entity and assign it to the my pointer. my = ent_create(blah,blah,and_blah);
Grats, the entity was created on all the machines.

Now you said you wanted to create a player entity locally. This means the server and no one else on the game will NOT see this entity except for the client that created it. If you really want to do this then use ent_createlocal(blah,blah,and_blah); This entity will only exist on your machine. This is good if your making a 1st person shooter and you want the nice little floatiing gun thing on the lower right side of your screen.

For cameras all you gotta do is make a function on the client side that moves the camera with the player.

Now I know what your saying, "and how exactly in holy hell can I do that?"

This is when I go back to saying STOP BEING STUBBORN AND READ THE FREAKING TUTORIAL! Locoweed has a nice little talent for tutorials and explaining things, not to mention he won the tutorial contest with this tutorial meaning the ppl that made our little A6 engine think he knows what he's talking about. Probably because (and i'm just guessing on this one)... HE DOES!

READ THE TUTORIAL, the longer you put it off the longer it'll take you to learn multiplayer.


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