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Re: Multiplayer Concept [Re: PrenceOfDarkness] #94614
10/18/06 11:21
10/18/06 11:21
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline OP
User
sheefo  Offline OP
User

Joined: Jul 2006
Posts: 783
London, UK
Thanks sooo much

Just one more thing, say if I "ent_createlocal" so the clients "player" is only on there machine, can I access there skills from another machine if I add them to a global array of handles?

Code:

VAR PLAYERS[4];
var number_of_players;

// Local player action, by "ent_createlocal"
action player_action
{
player = my;
...
PLAYERS[number_of_players] = handle(my);
send_var(PLAYERS);
...
my.player_number = number_of_players;
send_skill(my.player_number, SEND_ALL);
number_of_players += 1;
send_var(number_of_players);
}



Re: Multiplayer Concept [Re: PrenceOfDarkness] #94615
10/18/06 13:14
10/18/06 13:14
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
I agree, I like the way you explained all that "critical" and "non-cirtical" function stuff:)
Wow, I got to help someone:)... that feels good...^^ thanks for the comments


Micha


~"I never let school interfere with my education"~
-Mark Twain
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