Oh yeah, it works now. But I can get my level to work in multiplayer. I get (sometimes when it doesn't completely kill the engine) an error saying something like "Invalid attempt to join "main.wmb"".

I still don't know how to create lots of players and store them to an array global to the network, then when someone joins it "ptr_for_handle"'s it and gives it the player handle, local to the client. So when I use "player" it mean YOU as a client (or server) and no one else. I can find anything in any tutorial (I looked at locoweed's tut).

BTW, my level is just a skycube and all entities are read from another file. There all "ent_create"'ed. Do I run this on all clients or just the server?