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Can 3dgs use a 3d skybox like in hl2? #94622
10/15/06 21:34
10/15/06 21:34
Joined: Oct 2006
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New Jersey, USA
Grim_Jim Offline OP
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Can 3dgs make use of a 3d skybox like in hl2? (sorry if this is obvious im still new to this engine) If it can could someone describe how this is done or point me to a tutorial on it?

Re: Can 3dgs use a 3d skybox like in hl2? [Re: Grim_Jim] #94623
10/15/06 21:44
10/15/06 21:44
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ventilator Offline
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ventilator  Offline
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i am not 100% what is meant with "3d skybox" but i think 3dgs can do it. just use two views on top of each other.

Re: Can 3dgs use a 3d skybox like in hl2? [Re: ventilator] #94624
10/15/06 21:50
10/15/06 21:50
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Grim_Jim Offline OP
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3d skybox as in a seperate area of your map that is scalled down and projected onto the background so you have 3d elments in your background. Here is a tutorial on how to make one in hammer I hope that explanes it a bit better.

http://www.gamedesign.net/node/777



Last edited by Grim_Jim; 10/16/06 09:18.
Re: Can 3dgs use a 3d skybox like in hl2? [Re: Grim_Jim] #94625
10/15/06 21:53
10/15/06 21:53
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ventilator Offline
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Quote:

its like a seperate area of your map that is scalled down and projected onto the background so you have 3d elments in a background.


yes, that's what i thought. you can do it in 3dgs by using two cameras/views in layers on top of each other. the skybox camera always has to rotate with your other camera.

Re: Can 3dgs use a 3d skybox like in hl2? [Re: ventilator] #94626
10/15/06 21:57
10/15/06 21:57
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Grim_Jim Offline OP
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Awsome! I figured 3dgs could handle it. Any chance there might be a tutorial out on this subject?

Re: Can 3dgs use a 3d skybox like in hl2? [Re: ventilator] #94627
10/15/06 21:57
10/15/06 21:57
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Captain_Kiyaku Offline

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what advantage does it have? oO


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Re: Can 3dgs use a 3d skybox like in hl2? *DELETED* [Re: Captain_Kiyaku] #94628
10/15/06 21:59
10/15/06 21:59
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New Jersey, USA
Grim_Jim Offline OP
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Post deleted by Grim_Jim

Last edited by Grim_Jim; 10/15/06 22:09.
Re: Can 3dgs use a 3d skybox like in hl2? [Re: Grim_Jim] #94629
10/15/06 22:08
10/15/06 22:08
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Captain_Kiyaku Offline

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but can't you just build the scene for the skybox around your level? why do you have to render it on another view and put it into the background? oO


My Blog

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Re: Can 3dgs use a 3d skybox like in hl2? [Re: Captain_Kiyaku] #94630
10/15/06 22:16
10/15/06 22:16
Joined: Oct 2006
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New Jersey, USA
Grim_Jim Offline OP
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so I guess my next question is how do you use a view as a map?

Im thinking that it is like setting up a quick mirror. k well im off to research on how to do that.

Last edited by Grim_Jim; 10/16/06 10:02.
Re: Can 3dgs use a 3d skybox like in hl2? [Re: Grim_Jim] #94631
10/16/06 12:43
10/16/06 12:43
Joined: Oct 2006
Posts: 8
New Jersey, USA
Grim_Jim Offline OP
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Grim_Jim  Offline OP
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Ack, the tutorial for a quick mirror is not what I expected it to be. Darnnit, anyone know of a tutorial on useing a camera for a map?

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