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Re: Can 3dgs use a 3d skybox like in hl2?
[Re: ventilator]
#94624
10/15/06 21:50
10/15/06 21:50
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Joined: Oct 2006
Posts: 8 New Jersey, USA
Grim_Jim
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3d skybox as in a seperate area of your map that is scalled down and projected onto the background so you have 3d elments in your background. Here is a tutorial on how to make one in hammer I hope that explanes it a bit better. http://www.gamedesign.net/node/777
Last edited by Grim_Jim; 10/16/06 09:18.
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Re: Can 3dgs use a 3d skybox like in hl2?
[Re: Grim_Jim]
#94625
10/15/06 21:53
10/15/06 21:53
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Joined: May 2002
Posts: 7,441
ventilator
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Quote:
its like a seperate area of your map that is scalled down and projected onto the background so you have 3d elments in a background.
yes, that's what i thought. you can do it in 3dgs by using two cameras/views in layers on top of each other. the skybox camera always has to rotate with your other camera.
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Re: Can 3dgs use a 3d skybox like in hl2?
[Re: Captain_Kiyaku]
#94630
10/15/06 22:16
10/15/06 22:16
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Joined: Oct 2006
Posts: 8 New Jersey, USA
Grim_Jim
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so I guess my next question is how do you use a view as a map?
Im thinking that it is like setting up a quick mirror. k well im off to research on how to do that.
Last edited by Grim_Jim; 10/16/06 10:02.
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