this seems a lot easier:
Quote:

sky.scene
This flag is used for a sky model. Sky model polygons are drawn at infinite z buffer distance, thus not covering any other objects in the level. If this flag is not set, the sky model can cover level elements according to its distance.
Range:
on - model does not cover level objects.
off - normal position(default).
Type:
flag (sky definition only)
Example:
Code:
sky mountain
{
type = <mountainsphere.mdl>;
layer = 3;
scale_x = 0.25;
flags = scene,visible;
}




quoted from the manual.

Quote:

Thats sad, I read somewhere that 3dgs had a helpfull comunity. I guess I read wrong.


hmm... i think he was referring to kihaku, not u ventilator. i mean, dont take this the wrong way, kihaku, but the question was whether or not A6 can use 3D skyboxes (like in half life 2), and if so, how to do it. asking him why is not helpful. though, i hav to say that's the only reason i can think of for the above quote. grim_jim, u were really stretching it to say that A6 has an unhelpful community, and while what kihaku asked and said wasn't a help, it was obviously intended to point u in a better direction or to actually find out for him/herself why u wanted to do this. to answer the question about why, however, i would recommend playing half life 2. it has awesome backgrounds (such as the citadel) which are fully animated, full 3D, and since they are rendered in the background they have the advantage of allowing the developer to make it with minimal detail while still looking awesome, because they'll always be seen from the exact same position.

julz


Formerly known as JulzMighty.
I made KarBOOM!