that's pretty cool! good tricks there but camera movement is IMHO unneccessary. just like a normal sky cube, u aren't meant to actually be able to get any closer to any of the background scenery, which further improves performance because u kno exactly what polygons are going to be visible and how high the texture resolutions need to be in order to maintain good-looking detail. i guess u r right in saying that u could save a little performance by putting scenerey in like that and still having it move when the camera moves.

the fact that the scene flag doesn't work is disappointing i had experienced that problem ages and ages ago, but wasn't aware that it still doesn't work, so i'll bring it up in Bug Hunt

julz


Formerly known as JulzMighty.
I made KarBOOM!