You didn't get me!
#1 I gave examples of explicitly artificial grafik effects in games, which are already used in many many games!
#2 I mentioned movie making as a related profession, where the audience feel everything seems to be natural ahile it isn't at all. Same in games: it doesn't _have_ to be natural it has to _feel_ somehow natural. I tried to show with the combination of the screenshots a reasonable way to use depth of field in games. Nobody would use it in the extreme form like in that first screen of ChrisB, exept perhaps in dreamlike or drug sequences of a game.