Quote:

You didn't get me!




Lol, why am I not suprised? Perhaps this is more a matter of taste anyways.

Take for example Mario kart and mario sunshine, they did a great job .. Both Zelda's is overkill imho.

Your last screenshot, the one with the astray blurred, do you really think it feels 'good'? I think the astray shouldn't be blurred in this case ... The range should be further away. As the second Zelda screenshot showed, indoor depth of field is kinda strange .. too much blur, as if the level designers ran out of time to add some proper details and cover it up by an effect ...

You're right about the 'feel real' thing, except that in this case it doesn't feel more real to me. Things that should be way sharper are simply way to blurry (lol duh ..) ...

Cheers


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