Splines can be used to claculate a smooth path, given some cornerpoints,
you might try to implement them,
I have seen it done this way in another game-campath edtor (Paraworld)
http://en.wikipedia.org/wiki/Spline_%28mathematics%29Would be great, if you could make some nodes (writing the node-id in skill 1 for example)
in Wed, and a "camera" entity
and assign some simple Paths, like
Go to node 1,2,3,4,5
with the speed 5,3, and focus on the targetnode 10.
By giving parameters to the camerentities skills.
Or something like that.
And whenever some action accurs, the cameraentity takes over the
camera, and follows the path, while focussing on the targetpoint,
or the next (or the one after that) waypointnode.