@Dennis_fantasy and Frank_G, So far the paths can be 300 nodes long, these nodes can be spaced out as far or as close as you want (even in the same place if you want lets say an object to stay stationary to talk and whatnot) The camera speed can be changed, i added that last night after i made the movies, and as far as implementing it in your game this is how it'd go, you copy your level to to the cutscreen folder, then you edit the wdl file to change to the name of your level, this makes it so your level is visible when editing, assign the usable_object option to all objects that you'd like to edit with run it, make your nodes, then save, it will save its own scene files, which you'd copy back to your project folder, and all you have to do is then call a funtion and it will run it for you.
@damocles, i didnt implement it with weds pathsystem, as i find thiers, very unhandy. As far as splines go, im not sure if ill be implementing them in the first version (i might tho), but i am thinking of at a later time coming out with a second version with a lot more advanced features. Please remember that i am only thinking of this second one, so don't "expect" it or the splines, but one or both might happen.
EDIT: something i forgot to add was that you can edit more than just the camera position, i forgot to add in the video, but you can move around any object who's action was set to usable_object, also forgot in the feature list that animiations will be supported.
Last edited by lostclimate; 10/18/06 13:29.