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EZ CutScreen Pro- SCREENS AND VIDEO
#94869
10/18/06 02:59
10/18/06 02:59
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
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I didnt know whether to post this here or in the tools section, so i just posted it here, as some of you know i have been planning and working on a cut screen maker.... well i know have a few first screens... and of course keep in mind this is a WIP so dont expect any graphic polishing to be done yet in fact this is just a basic framework so far IMPLEMENTED (so far): -objects can be freely moved -objects can be freely rotated -movable view -node based track system for the entity to run on -the ability to add nodes -The ability to watch objects run there tracks -300 node places per object -Speed Changes per nod. PLANNED: -Saving and loading of scene files -Easy integration with projects -Support for animation. -Auto-Pointing* -Auto-Gravity* *=more explaination below AUTO-POINTING: Allows selected objects rotation to automatically adjust to point towards another object. Pan, Tilt, and Roll can be disabled so for instance you dont want a players human model to be rotated on a 45 degree tilt. AUTO-GRAVITY: Automatically sets object on the first platform under it, reducing time wasted, manually aligning him on the ground. Screens: DOWNLOADABLE VERSION: http://www.lostclimategames.com/images/Movie_0001.wmvYOUTUBE VERSION: http://youtube.com/watch?v=7d3s7Fry-AQ
Last edited by lostclimate; 10/18/06 18:03.
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Re: EZ CutScreen Pro- SCREENS AND VIDEO
[Re: lostclimate]
#94870
10/18/06 07:32
10/18/06 07:32
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
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The Netherlands
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wow, this tool looks really cool and usefull might i ask though, how do we implement this into our game, and how smooth can paths be (and how long??). also, are you able te setup speed for the camera to something else then was shown in the movie, or even better can speed be maintained differentle after every node? it's a great beginning for sure! keep it up. regards,
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Re: EZ CutScreen Pro- SCREENS AND VIDEO
[Re: Helghast]
#94871
10/18/06 07:52
10/18/06 07:52
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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Posts: 7,121
Potsdam, Brandenburg, Germany
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Looks great and handy. I have a few questions: - How difficult will it be to implement the cut-scene into a project?
- Is it possible to smooth the corners of the camera path?
- Can you change the camera speed from node to node or even create acceleration to the camera movement?
Last edited by Frank_G; 10/18/06 07:53.
Models, Textures and Games from Dexsoft
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Re: EZ CutScreen Pro- SCREENS AND VIDEO
[Re: Machinery_Frank]
#94872
10/18/06 10:09
10/18/06 10:09
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Joined: Jan 2003
Posts: 4,305
Damocles
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Splines can be used to claculate a smooth path, given some cornerpoints, you might try to implement them, I have seen it done this way in another game-campath edtor (Paraworld) http://en.wikipedia.org/wiki/Spline_%28mathematics%29Would be great, if you could make some nodes (writing the node-id in skill 1 for example) in Wed, and a "camera" entity and assign some simple Paths, like Go to node 1,2,3,4,5 with the speed 5,3, and focus on the targetnode 10. By giving parameters to the camerentities skills. Or something like that. And whenever some action accurs, the cameraentity takes over the camera, and follows the path, while focussing on the targetpoint, or the next (or the one after that) waypointnode.
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Re: EZ CutScreen Pro- SCREENS AND VIDEO
[Re: Damocles]
#94873
10/18/06 13:25
10/18/06 13:25
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
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Posts: 4,771
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@Dennis_fantasy and Frank_G, So far the paths can be 300 nodes long, these nodes can be spaced out as far or as close as you want (even in the same place if you want lets say an object to stay stationary to talk and whatnot) The camera speed can be changed, i added that last night after i made the movies, and as far as implementing it in your game this is how it'd go, you copy your level to to the cutscreen folder, then you edit the wdl file to change to the name of your level, this makes it so your level is visible when editing, assign the usable_object option to all objects that you'd like to edit with run it, make your nodes, then save, it will save its own scene files, which you'd copy back to your project folder, and all you have to do is then call a funtion and it will run it for you.
@damocles, i didnt implement it with weds pathsystem, as i find thiers, very unhandy. As far as splines go, im not sure if ill be implementing them in the first version (i might tho), but i am thinking of at a later time coming out with a second version with a lot more advanced features. Please remember that i am only thinking of this second one, so don't "expect" it or the splines, but one or both might happen.
EDIT: something i forgot to add was that you can edit more than just the camera position, i forgot to add in the video, but you can move around any object who's action was set to usable_object, also forgot in the feature list that animiations will be supported.
Last edited by lostclimate; 10/18/06 13:29.
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Re: EZ CutScreen Pro- SCREENS AND VIDEO
[Re: lostclimate]
#94874
10/18/06 17:04
10/18/06 17:04
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Posts: 2,758
Antwerp,Belgium
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This looks soooooooo promesing lostclimate !! I think it would be a great help for all 3DGS users to be able to creat cutscenes If you, like you said, could implant all those features, it would be one hell of a tool Can't wait to see the end result of this Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: EZ CutScreen Pro- SCREENS AND VIDEO
[Re: Orange Brat]
#94876
10/19/06 22:30
10/19/06 22:30
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
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Joined: Feb 2006
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it looks helpful, but i can't say anything big, until animations are included, and we can see a video of the cutscene after it was saved, so i will have to wait before i rate, or comment on it...
- aka Manslayer101
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Re: EZ CutScreen Pro- SCREENS AND VIDEO
[Re: mpdeveloper_B]
#94877
10/20/06 07:23
10/20/06 07:23
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
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Posts: 4,771
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got most of the animations done, most of the final gui (which i quite like), and im partially set up so you can navigate back and forth between nodes, i also have it set up so that auto-gravity and auto-pointing is set up, and am working out all the little development bugs, that i left from when i started the project. All and all i am about 70% of the way to the Beta test phase, which wont last long, and from there it will be released I am going to be taking applications for 2 beta testers, that will get half off of the full price, which i've decided on approximately $15, the requirements for beta testing are- -Plans to buy the software -Knows enough about C-script to help with some of the bugs -Has enough time to sit down and play with it for a while If your interested, contact me at: lostclimategames (at) yahoo (dot) com
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