Naw, he's not lightyears ahead of us, just sees in FPV(First Person View), also known as "first person shooter view". It's a syndrome full of effects, and other razzle dazzle.

Unfortuantly, it will be a while until all games can switch to a fully dynamic lighting system, mostly due to speed reasons. I'd be doing things a differently if speed was no issue. As well, creating art to properly work with dynamic lighting is alot of work, a fair amount more than art developed in mind for static lightmaps.