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Some people seem to think that shaders make a model look good, but infact it's the textures for 90+ % that makes it look good. Shaders can only make it a bit better, or way way worse
This statement doesnt make sense, because normal mapping is modeling and textureing combined. You start with a high poly model and and use that for the normal map. Textures are basically a hack to take the place of model detail.. normal mapping helps close the gap. MOst games now use color textures mostly for colors and some "texturery" details.. the real 3D detail is all in the normal map which is mostly modelled, not painted.
Look at the color skins for Doom3, they are pretty flat..
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