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Re: environment test
[Re: maybenew]
#95040
10/20/06 13:17
10/20/06 13:17
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Anonymous
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Anonymous
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Hi maybenew!
Something complete different...
In the most levels (and also in yours) there is a lack of reality. The vegetation is randomly seeded by a maschine or an evenly spread. In nature vegetation has simple "algorithms". E.g.: Most kind of trees and bushes build groups (some not!). Bushes prefer to grow on a shielded place (side of buildings/groups/big stones). Some trees need much water (lake/river). There mostly are many of the same type. Grass grow higher on places the sun has more time.
Just watch the nature and ask yourselfe "why there are not trees?" or "why there are that much trees/bushes?". Built up your vegetations (and all other) the way the nature does and your levels look automaticaly much more realistic/familiar...
A lot to desingers spend much more time in shaders than in adapting the beautiful known...
mercuryus
ps: the trees are too big in relation to the environment
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Re: environment test
[Re: maybenew]
#95042
10/20/06 20:37
10/20/06 20:37
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Joined: Jul 2004
Posts: 4,206 Innsbruck, Austria
sPlKe
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Expert
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
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Quote:
spike, can you elaborate what you mean by "dull colors"? maybe it is a question of taste, but i think (and psychology of colors backs me up on this) that only a harmonic picture pleases the viewer, and to be harmonic a picture only can have several matching colors in different tones.
sure^^
i mean, the parts all have the same tone of green. its basically green on green with green. and the green is all the same. the grass has already been explained, the rough edges that is, same for the trees. maybe you could make the floor grass a bit more green and the grown grass a bit brownish, the trees a bit reddish or another tone of green. late summer that woudl be, jsut to add a few more colours than green...
just my 2 cents (eurocent that is)
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Re: environment test
[Re: broozar]
#95044
10/21/06 10:28
10/21/06 10:28
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Joined: Jul 2004
Posts: 4,206 Innsbruck, Austria
sPlKe
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Expert
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
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the worst thing are the sizes. trees are larger than the houses, electricity towers are smaller than a small tree and so on. sizes are horrible in those pictures. and the angles they were shot in are not that special either, but thats not the topic here. the bridge is okay, but it needs pillars on the ends. looks better. make seperate models for the pillas so you can loop the bridge...
Last edited by SPlKE; 10/21/06 11:47.
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