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Re: environment test [Re: maybenew] #95039
10/20/06 13:05
10/20/06 13:05
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
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TWO Offline

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Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
Very very nice eyecandy, with the nice sunset sky and the fog. For what type of game is it?

p.s i think this forum is both ger and english, so it should be free; Even JCL is german

Re: environment test [Re: maybenew] #95040
10/20/06 13:17
10/20/06 13:17

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Anonymous
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Hi maybenew!

Something complete different...

In the most levels (and also in yours) there is a lack of reality.
The vegetation is randomly seeded by a maschine or an evenly spread.
In nature vegetation has simple "algorithms". E.g.: Most kind of trees and bushes build groups (some not!).
Bushes prefer to grow on a shielded place (side of buildings/groups/big stones).
Some trees need much water (lake/river). There mostly are many of the same type.
Grass grow higher on places the sun has more time.

Just watch the nature and ask yourselfe "why there are not trees?" or "why there are that much trees/bushes?".
Built up your vegetations (and all other) the way the nature does and your levels look automaticaly much more realistic/familiar...

A lot to desingers spend much more time in shaders than in adapting the beautiful known...

mercuryus

ps: the trees are too big in relation to the environment

Re: environment test [Re: ] #95041
10/20/06 14:18
10/20/06 14:18
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Posts: 4,305
to say it simple, the grass does not look good,
it looks very generic and artificial.

Re: environment test [Re: maybenew] #95042
10/20/06 20:37
10/20/06 20:37
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
Quote:



spike, can you elaborate what you mean by "dull colors"? maybe it is a question of taste, but i think (and psychology of colors backs me up on this) that only a harmonic picture pleases the viewer, and to be harmonic a picture only can have several matching colors in different tones.





sure^^

i mean, the parts all have the same tone of green. its basically green on green with green. and the green is all the same. the grass has already been explained, the rough edges that is, same for the trees. maybe you could make the floor grass a bit more green and the grown grass a bit brownish, the trees a bit reddish or another tone of green. late summer that woudl be, jsut to add a few more colours than green...

just my 2 cents (eurocent that is)

Re: environment test [Re: sPlKe] #95043
10/20/06 20:44
10/20/06 20:44
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Posts: 4,875
the grass is acceptable, a bit upright, but okay. i'd care more about the trees. the "stretched" look has already been pointed out, i wanna add that they have no real structure. it looks like they consist of a stick with a green cotton dabber <wattebausch>. maybe you need to cut out some leave layers. another thing: trees, like rocks, only take effect in groups. single leaf trees will always look generic. place them in small groups of different sized trees, small woods.

Re: environment test [Re: broozar] #95044
10/21/06 10:28
10/21/06 10:28
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
the worst thing are the sizes. trees are larger than the houses, electricity towers are smaller than a small tree and so on. sizes are horrible in those pictures. and the angles they were shot in are not that special either, but thats not the topic here. the bridge is okay, but it needs pillars on the ends. looks better. make seperate models for the pillas so you can loop the bridge...

Last edited by SPlKE; 10/21/06 11:47.
Re: environment test [Re: sPlKe] #95045
10/21/06 16:58
10/21/06 16:58
Joined: Feb 2006
Posts: 324
Germany
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maybenew Offline OP
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maybenew  Offline OP
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Joined: Feb 2006
Posts: 324
Germany
agreed, the sizing is really strange, will give it a another look, the colors as well.
but cannot change much, time is short...

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