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Re: environment test
[Re: TheExpert]
#95029
10/19/06 19:42
10/19/06 19:42
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Quote:
Quote:
your level grass, trees , nature texture : the GREEN is too dark : it looks unrealistic !
You can't be serious that you really think that that looks unrealistic TheExpert !! You need to look at it in a general way, don't say it isn't realistic, you are the only person who until now said it looks bad. You maybe right on the too dark color on some plants but just look at the level, it looks like Pappenheimer already mentioned soooooooo nice It may not be super quality like sphere 2.0 but I would give a 9/10 on a realistic look Keep up the great work, thumbs up maybenew
Cheers
Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: environment test
[Re: frazzle]
#95030
10/19/06 20:08
10/19/06 20:08
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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Sorry for the offtopic, but pleeeease do not quote images. Especially not so many of them. This is so annoying to scroll and scroll and scroll... just for nothing.
Always learn from history, to be sure you make the same mistakes again...
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Re: environment test
[Re: PHeMoX]
#95035
10/19/06 22:26
10/19/06 22:26
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Joined: Jan 2003
Posts: 4,305
Damocles
Expert
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Expert
Joined: Jan 2003
Posts: 4,305
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beim grass, sollte der untere teil langsam immer transparenter werden, dann sieht man keine harte kante, wenn es im Boden steckt.
Die unteren Bäume haben eine Beleutung von unten / sind unten heller, das sollte umgedreht werden.
Last edited by Damocles; 10/19/06 22:27.
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Re: environment test
[Re: frazzle]
#95038
10/20/06 12:12
10/20/06 12:12
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Joined: Feb 2006
Posts: 324 Germany
maybenew
OP
Senior Member
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OP
Senior Member
Joined: Feb 2006
Posts: 324
Germany
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thanks again for the feedback and the suggestions. in fact i agree with the expert... in the first levelenv the color of the green trees is a little off. but in my opinion it so not so much the brightness as it is the saturation. they are simply TOO green, i will adjust that. as for the whole "gras-affair" i have to say that you have to see it in movement. banned in static pictures it does not look that good. a little comment on sphere 2.0: well, i think the vegetation of sphere 2.0 pretty much sucks. i will not argue about the screens, they look amazing, but once you looked at the real time demo all hopes have gone... the placement is totally off, trees and plants pop out everywhere... it simply sucks... do not take that the wrong way, i only say that there is a lot to improve. i will change the texture set so that it will mach the dead gras good idea, thank you, i do not know why the idea did not came to me before. spike, can you elaborate what you mean by "dull colors"? maybe it is a question of taste, but i think (and psychology of colors backs me up on this) that only a harmonic picture pleases the viewer, and to be harmonic a picture only can have several matching colors in different tones. damocles: please, please stick to the topics language, if you are not able to say it in english... well, do not say it at all. it is not fair to the english speaking users. thanks again, i will be back with the upcoming environmentsets (still 6 to go)
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